
Feed the Beaver (DEMO)
A downloadable game for Windows
This version of the game is a DEMO: most areas of the game dont have any textures/sprites!!
Development of the game has been paused while Im working on another project.
Feed the Beaver is a hand-drawn 2D tycoon-metroidvania adventure where you chop wood, trade with a clever Beaver, and explore a vibrant world full of hidden treasures.
Venture through colorful landscapes, gather resources, unlock new areas, and uncover secrets as you grow capital and expand your reach.
Feel free to contact me here or on discord for anything whatsoever.
Updated | 18 days ago |
Status | On hold |
Platforms | Windows |
Author | Chopping Slime |
Genre | Simulation |
Made with | Godot, Krita |
Tags | 2D, Hand-drawn, Metroidvania, Tycoon |
Average session | About a half-hour |
Languages | English, Croatian, Italian, Portuguese (Brazil), Romanian Moldavian Moldovan, Russian, Chinese (Simplified) |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Configurable controls |
Links | Discord, YouTube, Blog |
Install instructions
Whatās Inside the Files?
- .pck file ā No need to touch this.
- .exe file ā This is the executable to run the game.
- .console.exe file ā A console version for debugging. If you run into issues, we can use this to check for errors, but you wonāt need it most of the time. Considerjoining the discord for direct feedback and bug reporting!
Development log
- Demo published - Pausing development18 days ago
Comments
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when is the release of Midget's Forehead?
i paid a lot on kickstarter to unlock the h-scene backer tier, and i haven't heard any updates
you gonna be convicted for murder, cause i cant stop laughing
*insert another stupid gnome joke*
on another note, soem thing that might be nice to correct:
attacks on trees have a pretty high miss rate.
at some trees I stand literally in front of them and only like 6th strike is a hit.
secondly, in the crystal woods area, that big platform totally throws me of around the height where the upper row of crystal trees is, you jsut suddenly glitch through the platform. it keeps moving up further while you jsut fall down.
so I cant get up to wherever it goes up there.
if you jump or carry stuff while on the platform, you fall through even earlier.
that aside, rpetty grind heavy game so far :-)
got the best axe by sheer grindign (WITh the talisman equipped), but grinding like 6k+ to buy items in the east; I aint in the mood for it.
and the portal destinations are even more expensive than that.
oh and another thing:
very often when I like want to go jsut right for a while (or left, same issue), I hold my right arrow down and just press space when a jump is needed.
however I often come to stand in front of a wall, still pressing right and space does nothing.
it doesnt jump up so i could walk furhter.
so yeah, presing against a wall disables jumping apparently.
milder inconvenience.
yeah if walking into a "wall" and pressing jump it sort of doesnt jump - this bug has been there for like 3 months, never got my hands on fixing it lmao
Thanks!
Hey, thanks for trying out Feed the Beaver!
I agree, the current balance makes the game very grindy.
Originally, I wanted it to feel like a long adventure where the āgrindā stayed interesting, but after some playtesting I changed my mind. Iāll probably remove at least half of the items (maybe more) and lower the prices for whatās left. The game will end up shorter, but I think itāll be a lot more enjoyable.
Platform bug in Crystal Woods:
Thanks for pointing that out, Iāve added it to the top of my Trello priority list.
Tree attack miss rate:
Thatās interesting... in theory, attacks should always land right in front of the gnome and hit any tree there. The problem might be certain trees having weird hitboxes (I havenāt tested them all yet). Iāll check into this, thanks for letting me know!
Portal prices:
Yep, theyāre grindy too. Iāll be lowering those prices along with the other balance changes.
If you want immediate updates on development, consider joining the Discord. Iām still new to game development and to using Itch.io, so right now I mainly post patch notes and updates on Discord. Do you think I should also start posting smaller updates here on Itch.io? (I plan on moving to steam once the game has enough content for a trailer)
Thanks again for the feedback!
new playtest in a couple days
Ban torgo
when gnome forge?
šŖ
When gnome forge?
that is some information leaking
amber
testying
:lessgo: